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  • Fantastic Arcade Community Outreach Letter

    Fantastic Arcade Retrospective

    Last summer, we announced that Fantastic Arcade and Juegos Rancheros would be joining forces with the Museum of Human Achievement. At that moment, we also announced taking a break from the monthly Juegos Rancheros events, in order to gather input from the community to build a more inclusive and supportive indie game community in Austin.

    Over the last few months, we’ve been listening to our community and working to build an intentional future path for Fantastic Arcade and Juegos Rancheros. In the summer, we ran a community input survey that garnered over 50 responses, and last fall we hosted 5 roundtable feedback sessions with over 40 participants. Through the survey and sessions, we landed on these takeaways:

    • While many details could change, a regular gathering and a yearly festival are important to the indie game and digital arts community, and should continue in some form.

    • Providing a safe and welcoming place for individuals to gather and share is a top priority.

    • Austin’s indie game community values experimentation, games-as-art, and cross-pollination across artistic media, and it is important to continually revisit how we can best support and expand our community.

    • The power dynamic and gatekeeping in all creative industries and in particular games was a common issue brought up during sessions; increasing transparency and more equitably distributing power are top priorities.

    Since then, we have established two boards that will collaborate with the Museum of Human Achievement and Austin’s indie game community to usher in the next iteration of Fantastic Arcade and Juegos Rancheros. The administrative/directorial board, currently consisting of Rachel Stuckey, Deeksha Srinath, and Desi Gonzalez, will provide broad oversight on organizational structures and help identify tasks and a timeline for accomplishing our goals. Harris Foster and Carrie Witt are kickstarting the community board, which will work closely to incorporate the perspectives of the indie game community and ensure we develop safe and welcoming spaces for all. Additionally an advisory board is currently made up of Lauren Gardner and Heather Kelley. As we look to build the future, we want to thank past board members and volunteers who have helped cultivate the local indie game community through their hard work and passion.

    In November, we hosted the Fantastic Arcade Retrospective during the East Austin Studio Tours. Over four days of programming, we invited Austinites to celebrate our 10 year anniversary and look towards the future of the organization. At the event, we showcased 21 custom arcade cabinets by 32 developers that Fantastic Arcade has commissioned throughout the years. We paired artists to create a new environment, visual compliment, or conceptual home to the cabinets, resulting in 17 art installations created by a total of 21 artists. Additionally, visitors accessed more than 200 games by over 250 game developers on our multiplayer game launchers. The event was a resounding success: we served over 6,000 audience members, young and old, bringing the joy of indie games ranging from devoted Fantastic Arcade fans to newcomers who’ve never played video games before.

    In the coming months, we will be undertaking a number of tasks, such as reestablishing our mission, vision, and values; exploring the audiences we serve; revisiting public-facing policies such as the code of conduct; opening avenues for how people can get involved; and rebranding and relaunching the monthly meetup to better reflect our stated values. As we work to imagine the future of a yearly celebration of games and a monthly community gathering, we want to hear from you. We think there is an exciting and positive future in digital arts and indie games, supported by new ideas, voices, and leadership.

    Want to help shape our future? Be on the lookout for future FA/JR events using the links below.

    Points of Contact!

    Board Candidate Application form

    Want to be involved form

    Input survey

    FA/JR Community Discord




    Email - info@themuseumofhumanachievement.com

  • Fantastic Arcade Retro(spective)

    Fantastic Arcade Retrospective

    Fantastic Arcade returns as the yearly celebration of indie and cult video games. For our first show under the Museum of Human Achievement, Fantastic Arcade will be hosting a retrospective as part of the East Austin Studio Tour, looking back on the last 10 years of commissioned and showcased games. To do this we’ve asked 22 artists to create a new environment, visual compliment or conceptual home to each custom arcade cabinet. For more information on Fantastic Arcade - Games Archive, MoHA/FA Join Forces, Previous FA Winners

    What: A celebration of 10 years of Fantastic Arcade & a look into the future of the organization.

    When: Nov 16, 17, 23 and 24th, Noon-6PM

    Where: Museum of Human Achievement (3600 Lyons Rd., Austin TX)

    LOOKING TO HELP?? We’re looking for greeters, tech support, MC’s and more. More info & signup: Click HERE

    ART BY: Ben Cartright, Charlie Alvarado, Courtney Boyle, Emily Cayton, Gabrielle Hoggett, HIVE Arts Collective, Jay Roff-Garcia, Megan McAtee, Mike Melinoe, Motherbrainart, Rae Kim, Rebecca Marino, Rory Blank, Stephanie Page, Susan Scafati, TJ Lemanski, Y2K & P1nkstar and more TBA.

    ARCADE CABINETS: Alea, Alphabet, Banana Chalice, Breaker, Crap! No One Loves Me, F2oggy, Forget me not, Grass Stains, Hellmouth, Hoky, Inspector Woof & the Vegetable Highschool, Lassos, Nium, Panic Variants, Paper Planet Pop, Pipsqueak, Risky Bison, Rotor, The Stakes are too High, Wheels of Aurelia, Wifi Robots

    GAMES BY: Arcane Kids, Brandon Williamson, Conor McCann, Daniel Linssen, Fernando Ramallo, Jenny Jiao Hsia, Justin Smith, Keita Takahashi and Adam Saltsman, Kitty Calis & JW Nijman, Klondike, Kyle Reimergartin, Loren Schmidt, Moppin and Nemk, Nathalie Lawhead, Nina Freeman & Co, Paloma Dawkins, Cale Bradbury & Calia Thompson-Hannant, Santa Ragione, Sokpop, Thu Tran, Ivan Safrin, Bobo Dai Do, Tyriq Plummer, V Buckenham and more TBA.

    DAILY PARTY GAME ZONE HOSTED BY: Nathan Black, Harris Foster and more TBA.

    With Support from: Devolver Digital, 22nd Century Toys, Owlchemy Labs, Farcade, Juegos Rancheros, Finji, Capital Factory, Photo Fantastico and Balcones Distilling

  • JUEGOS RANCHEROS and Fantastic Arcade Join Forces with The Museum of Human Achievement

    AUSTIN, Texas — June 17, 2019 —

    Today we are announcing that JUEGOS RANCHEROS and Fantastic Arcade will become a part of The Museum of Human Achievement starting July 4th, 2019.

    In 2015, JUEGOS RANCHEROS began an independent arcade space and residency program with The Museum of Human Achievement (MoHA). This program, The Arcade of Anything, has hosted numerous resident artists, games, parties and openings across the last four years. Through this ongoing partnership, JUEGOS RANCHEROS and MoHA have built a relationship of mutual trust and excitement that has pushed both organizations in new directions.

    JUEGOS RANCHEROS has decided to enter a period of active work to develop the future of our community. In doing so, JUEGOS RANCHEROS will be taking a break from monthly events after July while we take time to restructure and seek community input. JUEGOS RANCHEROS are still looking forward to seeing everyone at our annual party this fall, featuring original work from commissioned artists, and hosted by MoHA for the second year as part of their new digital arts programming initiative.

    Wiley Wiggins, Fantastic Arcade creative director and Juegos Rancheros co-founder, gave the following statement: “Juegos Rancheros has been an active part of the vibrant Austin games scene and has helped connect our community to the larger sphere of international interactive art. We know and trust our collaborators at The Museum of Human Achievement and are excited to see where our community and Fantastic Arcade goes next.”

    It is important to us to get your input as to what our best possible future is and that we shape it together. We’re very excited about taking this moment to gather feedback, reshape how to best serve our community and continue to support both art and games while also taking advantage of the space, community, guidance, and dedicated staff support that MoHA can provide.

    It would mean the world to us if you went to the following link and took some time to fill out the attached survey. Thank you all for being a part of this and we look forward to seeing what we can do together.

    Community Input Survey: https://www.tfaforms.com/4744497


    JUEGOS RANCHEROS was founded in 2011 from an Austin based community of independent game developers and fans. Over the last 8 years the organization has commissioned 23 new games, thrown 89 monthly events, produced 100+ talks as well as numerous game jams, and developed an active community of artists, developers and fans. JUEGOS RANCHEROS produces Fantastic Arcade, a celebration of indie and cult video games held annually at the Alamo Drafthouse. Some notable games that premiered at or were commissioned by Fantastic Arcade include Samurai Gunn, Banana Chalice, Gang Beasts, Donut County, Edith Finch, Wheels of Aurelia, Oikospiel Book One, Minit, Super Russian Roulette, Grass Stains and Grace Bruxner Presents: The Haunted Island, a Frog Detective Game. JUEGOS RANCHEROS and Fantastic Arcade have always sought to change the way people think about art and games.

    About The Museum of Human Achievement

    The Museum of Human Achievement (MoHA) is a multi-disciplinary art space and organization that cultivates new work, community, and vibe by providing radically affordable arts space to support artists and audiences in the creation of new ideas. Since opening in 2012, the museum has partnered with over 900 organizations to present work by 4,000+ artists for over 130k visitors. MoHA hosts 100+ free or affordable arts events annually and serves as a hub for the creation of innovative and groundbreaking new work. The museum’s family tree includes an international residency program (Unlisted Projects), emergent technology hub (IRL), outdoor site specific art installation series (Cage Match), and mobile boutique store for local makers to sell small, editioned releases (The Mall). In addition, MoHA studios house 35 artists and organizational collectives and offers administrative support and fiscal sponsorship to artists throughout the Austin community. MoHA fosters unconventional interactions between artists and audiences with a focus on community building, the open exchange of ideas, and creative work that goes beyond traditional notions of failure or success.

    Press Contact

    Wiley Wiggins



  • Introducing the Fantastic Arcade 2018 Bundle!

    Bring Fantastic Arcade home to you with six amazing and exclusive games, presented by Austin’s independent game collective JUEGOS RANCHEROS!

    We brought together six of the most talented indie developers from around the world to create new games, all of which made their debut at the ninth-annual Fantastic Arcade, which took place in Austin, TX, October 25th through 28th, 2018.


    All proceeds from the sale of this bundle benefit our non-profit organization. Help us showcase more amazing games both here in Austin and a city near you, and commission more fantastic developers to create new games like these!

    Included in this bundle are all six games you see here:

    Grass Stains, by Nina Freeman / Star Maid Games

    (2 Controllers recommended to play)

    Grass Stains is a local multiplayer game about two little kids, their dog, and a soccer ball on a summer day. Kick the ball too hard at your friend and you might just knock them over. Will you play fair and help them up, or tease them while you score point after point? It’s up to you!

    Contributors to Grass Stains include Nina Freeman, Aaron Freedman, Diego Garcia, and Amos Roddy. Nina was the designer for Lost Memories Dot Net, Cibele, how do you Do it? and Kimmy, as well as part of the Fullbright team (Tacoma).

    Paper Planet Pop, by Tyriq Plummer

    Brave robot Pop is in trouble! Stranded on a strange planet and hunted by the Hand of Hate, he must fend off wave after wave of threats: Coinsteroids, pinvaders, cosmic jellysquid, and space pirates galore! Though Pop is no pushover, the presentiment persists: How long can our plucky protagonist persevere in this petite planetary predicament? Find out in: PAPER PLANET POP!

    Tyriq Plummer is a developer and game artist best known for their work on the roguelike platformer Catacomb Kids. Tyriq also has a reputation as a inventive game jam participant, with numerous Ludum Dare titles to their name.

    WiFi Robots, by George Buckenham

    Did you know: your phone is secretly also a robot? And everyone else in the venue’s is, too! Connect them together and hack them all.

    George Buckenham is a prolific programmer for games (Beasts of Balance) and procedurally generated text (Cheap Bots, Done Quick!), as well as one of the minds behind rogue party-game revelers The Wild Rumpus.

    Breaker, by Daniel Linssen

    BREAKER is a weird blend between breakout, space invaders and ikaruga, and features an original, responsive soundtrack by Dubmood with sound effects by Martin Kvale.

    Daniel Linssen is an Australian developer and artist best known for the games Roguelight, Windowframe and numerous Ludum Dare jam games. Daniel’s games have consistently inventive play mechanics and lovely, muted color palettes.

    Kaiju Super Datetech, by Powerhoof

    A Giant Monster has appeared in Kyoto II! The city’s only hope is for you and your company to construct a Colossal Robot, maneuver your creation to the target creature, and… ask it out to dinner? Or a film? Or something?

    Cooperate in building a perfect match for the kaiju, and compete against rival companies to romance the lonely monster in KAIJU SUPER DATETECH!

    Powerhoof are Australian indie developers who delighted attendees with their surprise Fantastic Arcade tournament of Regular Human Basketball. With their multiplayer dungeon crawler Crawl, they’ve become known for a keen artistic style and multiplayer action.

    ComPETition, by Catt Small

    (Controller required to play)

    ComPETition is a competitive cat petting game for two players. Who will win the cat’s affection before it gets bored? Who will be scratched into shame? Grab a friend and find out in this fuzzball extravaganza!

    Catt Small is an interactive designer and developer who works in user experience and games, as well as organizing and advocating for marginalized groups in tech. Catt previously created the multiplayer game Breakup Squad, as a part of NYU’s 2016 No Quarter Exhibition.

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